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Using Xbox 360 as a Stimulus for Literacy

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Product code CEPXBOX

The considered use of computer and video games can be one of the most effective ways of reaching ‘reluctant’ writers. This book is an invaluable tool in the drive to ...

Product Dimensions
Weight 0.4 kg
Dimensions 30 x 21 x 1 cm
£19.99
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Using the Xbox 360 as a Stimulus for Literacy

With an Introduction by Alan Peat

The considered use of computer and video games can be one of the most effective ways of reaching ‘reluctant’ writers. Key benefits of this approach include: 1. Enhanced pupil perceptions of writing lessons – children enjoy computer games! 2. VAK (visual, auditory and kinaesthetic ) balance learning situations are facilitated – computer games can lead to an ‘immersive’ learning experience. 3. A computer game is less threatening than a blank sheet of paper. 4. Many games offer cross-curricular learning opportunities.

“Writing is a stubborn problem in many of our schools and doing more of what we are already doing (in such a context) is unlikely to alter the situation. This is certainly a book which will prove to be an invaluable tool in the drive to raise both fiction and non-fiction writing standards!”
Alan Peat, Independent Literacy Consultant

All activities included in this book use as their starting point the XBOX 360 games console and a range of easily downloaded demos.

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